Fan-made · for Minecraft Bedrock Edition
Eleven tools in one hotbar: portals and Nether hubs, commands, anvil and XP, base building, villager trades, brewing, farm output, ore heights, weapon damage, redstone, and a World tab with a seed map, clock and more. Everything follows Bedrock's rules, which differ from Java's. Press 1 to 9, 0 and - to switch tools, or / to search.
Stand where your portal is (or will be) and enter your coordinates. Turn on Show Coordinates in world settings to see them.
Build the matching portal in the Nether at
Saves these coordinates as the Overworld side. The Nether side is planned at the spot above until you tell the list where you really built it.
Each entry is one portal pair. The list follows Bedrock's rule for every trip: the game sends you to the closest portal within 128 blocks of the converted spot, in both directions. It checks every pair against the others and tells you where each trip will really land. A side marked planned is counted as if it were already built at the matching spot.
North is up · 1 square = 128 Nether blocks
Your Nether portals, and the 128-block area the game searches when you come in from each Overworld portal. A dashed red line means that trip lands at the wrong portal.
Pick two saved portals to see how much the Nether shortcut saves and which way to dig or bridge.
The list lives in this browser only. Download a backup now and then, or to move it to another device.
Plans a hub room with a tunnel to every saved portal
Pick where the hub goes and how the tunnels should look. Every tunnel runs straight along one axis and turns once, so it's easy to follow, and it steers around your other portals. Build it by hand from the route list, or paste the commands in a world with cheats on.
Commands only run with cheats turned on (world settings, then Cheats). In a survival world, turning cheats on permanently turns off achievements for that world.
Pick your item and tick the enchanted books you have, one enchantment per book. The planner tries every combining order and gives you the cheapest one that never hits Bedrock's 40-level limit.
How many XP points it takes to get from one level to another, and what that means in bottles and mob kills. Higher levels cost far more points each.
Connecting to your Claude account…
Drag on the map to mark out an area for a farm, storage, housing or anything else. Each zone gets its real coordinates and size. Set your AFK spot to see which farms keep running while you stand there. Every change saves on its own.
Point at the map to read coordinates.
To move around: pick Move map and drag, use the arrow buttons, or click the map and use your arrow keys (hold Shift to go faster). On a computer, dragging with the middle mouse button also moves it.
Pick a shape and its size to see how many blocks it takes, in stacks and shulker boxes. Round shapes show a top-down layer guide you can copy block by block.
Top-down view, one square per block, north at the top. The faint cross marks the middle.
List what you want to build and get the raw materials to gather, worked back through every crafting and smelting step. Crafting rounds up to whole batches.
Found a librarian selling a book? Enter what it offers to see if the price is a good deal. Every book has a random price inside a fixed range.
Keep track of which librarian sells what. The list shows the cheapest place to buy each book and what you still need for a gear set.
Pick a potion and how many bottles you want. You get every brewing step in order and a full shopping list.
Bedrock durations. Click a row to plan it. Splash potions last as long as the drinkable kind; lingering potions leave a cloud that gives a shorter dose to anyone inside.
Block-by-block plans for four automatic farms that work in Bedrock. Step through the layers, turn the 3D view, and tick off materials and build steps. They open on their own page.
How much a crop farm makes per hour, worked out from Bedrock's growth rules. Crops keep growing while their chunk is loaded, even when you're not looking.
Count how many mobs die in one minute (or guess), and see drops and XP per hour.
These are estimates. Real farms vary with how fast you harvest, mob caps and whether the chunks stay loaded. Count your real output for an hour to compare.
Where each ore can appear. The bright mark is where it's most common. Hover or tap a bar for details.
Set up to three weapons and see damage per hit, hits to kill and time to kill, using Bedrock's damage rules. Damage is before armor.
A comparator reading a container gives a stronger signal the fuller it is. Use this to set up item sorters, storage alarms and timers.
How much room your items take, and how many hopper lines a farm needs to keep up. One hopper moves 2.5 items a second, which is 9,000 an hour.
Bedrock runs 20 game ticks a second. A redstone tick is 2 game ticks, or 0.1 seconds, and a repeater can be set from 1 to 4 redstone ticks.
Two hoppers pointing into each other pass items back and forth. A comparator on each side flips a signal every time one empties.
How long a row of furnaces takes to cook a pile of items, and how much fuel to load. Hoppers feed furnaces much faster than furnaces cook, so the furnaces set the pace.
Your world on one map: portals, Nether tunnels, slime chunks and every place you save. Click any spot to open it on Chunkbase's seed map, which draws the biomes and structures for your seed. Find your seed under Edit World, then Game (Realms hide it).
Java and Bedrock put structures in different places, so Chunkbase must be set to Bedrock. Pick your Bedrock version in Chunkbase's Version box. To make every link open on that version, click Chunkbase's share button and paste the link here once.
Drag the dial or type the time from /time query daytime. A full day is 20 minutes: 10 of day, 1.5 of sunset, 7 of night and 1.5 of sunrise.
The moon runs on an 8-day cycle, and the very first night of every world is a full moon. Get the day number with /time query day.
A beacon needs a pyramid of iron, gold, emerald, diamond or netherite blocks under it (you can mix them) and a clear view of the sky.
Since 1.18, Bedrock monsters only spawn in total darkness, so every block just needs a light level of 1 or more. This works out the widest spacing that still leaves no dark block on an open, flat floor.
Floor Y is the height you stand at, one above the floor blocks.
Bedrock only runs the world close to a player. A ticking area keeps a spot running while you're away, so crops grow and furnaces and redstone keep going. Each world can have up to 10. Run each command while you're in the same dimension as the area.
/tickingarea list all-dimensions. Delete one with /tickingarea remove and its name.